I want to post a quick update of why I’ve been away.
No, I didn’t fall off the wagon again. Following my own tips written in my last post, I’ve been having no issues staying productive.
I had some nasty stomach pain that forced me to temporarily drastically alter my diet and exercise. My symptoms fit the description of an ulcer perfectly, so I’m treating it.
One week into treating it, I finally returned to running, fasting, and working… only to come down with a nasty sore throat at the end of that same day.
I’m usually shut down for a good week when I get sick, mostly due to frequent migraines. I usually drink, sleep, and try to kill time until I can return to work.
When I’m sick it’s kind of like the motivation gets vacuumed out of me. Maybe I should try to figure out a way to built and maintain productivity without having to fulfil so many requirements.
My gamedev partner was amused when I told him I needed another break. Thankfully he’s a good friend and didn’t mind.
This is the 4th time I’ve had to go on a break within 4 months. My father died, I had food poisoning, I fell off the wagon, and I had awful ulcer pain then sickness.
This is easily the most eventful year of my life: both good and bad.
Hope to return to building my gamedev experience soon! I’m shooting for next week.
For a while I’ve been trying to analyse and figure out what causes procrastination and how to get rid of it.
I fell off the wagon last month and I’ve since learned how to make a full recovery from scratch. I learned how to beat procrastination. Similar to finding a good diet, it wasn’t a “trick” that helped, it was developing the correct mindset and maintaining it.
I’ll go over the things that will help you build the mindset that will make you fearless of your work. For those in a hurry, there’s a cheat sheet at the bottom.
Continue reading How to Fight off Procrastination
Unconscious Procrastination is one of the single greatest obstacles hindering productivity and success. To reach your optimal productivity you need to have full awareness of the repercussions caused by unchecked procrastination.
Procrastination has become one of my greatest fears. I feel like I’ve flushed many years of my life down the drain because of unconscious laziness. Recently I procrastinated around 2-3 weeks before writing this blog post. Luckily I’ve snapped out of it with remembering just how dangerous this state of mind is.
Continue reading Procrastination Is Complete Failure
I just wanted make a quick blog post to continue on what I posted last week.
This week I’m mostly still trying to rebuild my habits. I’m slowly getting there, but I’m getting mentally exhausted very quickly. I think after I get used to my sleep schedule, diet, & exercise I should be back in business.
Continue reading Productivity Reset in Progress…
I’ve gained 15 pounds, I’m several hours off my sleep schedule, and I just pulled my groin during a run.
Last week I unintentionally fell off the wagon for the first time in my gamedev journey.
I’ve always been concerned with when it would happen, but I never thought too much about how it would happen. I was having way too much fun being lost in record productivity and motivation. Why would I just suddenly fall off?
Continue reading Falling Off the Wagon & Recovery
I’ve been enjoying collaborating with my friend this month. When I work alone it takes forever to get anything done, so an extra person adds virtually double the output.
Despite having extra manpower, working together can cause some problems if you aren’t properly prepared. I’ve made a list of 5 things that I think are essential for holding a small, 2+ person project together.
Continue reading 5 Tips for Your First Collaboration GameDev Project
After months of learning to code I’ve finally started to work on a collaboration project with my friend, Ferdi. He has been learning programming for 3 years and currently attends a technical university in the Netherlands (he is Dutch).
Ferdi didn’t want to have to hold my hand or teach me things, and I didn’t want that either. I decided I would work and study with C# and Unity3D until I had an acceptable amount of experience.
Continue reading My First Collaboration Project
I’m glad to say I’m finally be back pursuing my gamedev career. Unfortunately I’ve missed 5 weeks of blog posts because I didn’t have any written ahead of time. Sorry about that! I’m going to try to stay a couple blog posts ahead of each Sunday just in case something pops up.
I had to take some time off from everything to be with my family. I’ll explain what’s been going on.
Continue reading Returning From My Hiatus — My Dad’s Cancer
I’ve recently been feeling like I’m burning out hard each week. Day by day I used to be able to get so much done on my first gamedev project. Now my brain seems to give out before I’m halfway done with my day’s work.
Each week I timebox my work into 25 minutes segments. During my first gamedev project I did around 80-88 of these 25-minute timeboxes a week, but last week I struggled to hit even 8 of these a day.
Continue reading Gamedev Productivity: Planning Hard Tasks VS Easy Tasks
My first game project taught me a lot about programming in C# with Unity. When I started my project I didn’t know what to expect, I just made a list of things to code then learned how to code them. I learned about a lot of tough stuff like basic AI, polished collision detection, and building menus.
But the most valuable things I learned were the softskills: Non-programming/Unity related skills that amplified my programming work.
Continue reading 5 Tips for Starting Your First GameDev Practice Project