For a while I’ve been trying to analyse and figure out what causes procrastination and how to get rid of it.
I fell off the wagon last month and I’ve since learned how to make a full recovery from scratch. I learned how to beat procrastination. Similar to finding a good diet, it wasn’t a “trick” that helped, it was developing the correct mindset and maintaining it.
I’ll go over the things that will help you build the mindset that will make you fearless of your work. For those in a hurry, there’s a cheat sheet at the bottom.
Continue reading How to Fight off Procrastination
I’ve been enjoying collaborating with my friend this month. When I work alone it takes forever to get anything done, so an extra person adds virtually double the output.
Despite having extra manpower, working together can cause some problems if you aren’t properly prepared. I’ve made a list of 5 things that I think are essential for holding a small, 2+ person project together.
Continue reading 5 Tips for Your First Collaboration GameDev Project
My first game project taught me a lot about programming in C# with Unity. When I started my project I didn’t know what to expect, I just made a list of things to code then learned how to code them. I learned about a lot of tough stuff like basic AI, polished collision detection, and building menus.
But the most valuable things I learned were the softskills: Non-programming/Unity related skills that amplified my programming work.
Continue reading 5 Tips for Starting Your First GameDev Practice Project
I have a coworker who expressed interest in trying to learn some GameDev with C#, so I thought I’d write this quick resource guide to help anyone else that’s interested.
This will be in 3 phases: Learning C# fundamentals, learning Unity fundamentals, and learning to become self-sufficient. If you’re in a quick hurry, just grab the links directly below each step listed and check them out.
Continue reading How to Get Started Programming in GameDev with Unity C#
I’d like to share something I worked on last week. I’m thinking every couple weeks I’ll share stuff I learned through trial-and-error (and lots of research!) and hopefully help another newcomer out there save some time.
Since I learn by trial-and-error I don’t learn things the “best way”, I just learn a way that works in my situation, then I make improvements over time. Criticism/tips are fully welcomed and encouraged, I’m trying to improve as much as I can.
Continue reading How to Create a Custom Keybind Script in Unity C#