Procrastination Is Complete Failure

Unconscious Procrastination is one of the single greatest obstacles hindering productivity and success. To reach your optimal productivity you need to have full awareness of the repercussions caused by unchecked procrastination.

Procrastination has become one of my greatest fears. I feel like I’ve flushed many years of my life down the drain because of unconscious laziness. Recently I procrastinated around 2-3 weeks before writing this blog post. Luckily I’ve snapped out of it with remembering just how dangerous this state of mind is.

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Productivity Reset in Progress…

I just wanted make a quick blog post to continue on what I posted last week.

This week I’m mostly still trying to rebuild my habits. I’m slowly getting there, but I’m getting mentally exhausted very quickly. I think after I get used to my sleep schedule, diet, & exercise I should be back in business.

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Falling Off the Wagon & Recovery

I’ve gained 15 pounds, I’m several hours off my sleep schedule, and I just pulled my groin during a run.

Last week I unintentionally fell off the wagon for the first time in my gamedev journey.

I’ve always been concerned with when it would happen, but I never thought too much about how it would happen. I was having way too much fun being lost in record productivity and motivation.  Why would I just suddenly fall off?

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Getting Fit for GameDev

As I’m easing further into a life of game development, I’ve started to work on getting fit and healthy. I’m currently running over 5k 3 times a week, I’m doing a beginner’s calisthenics workout 3 times a week, and I’m fasting 21 hours a day. Why do I think exercise will help me become more successful at GameDev?

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Let’s play: Start a gamedev career!

I’ve always wanted to make video games. I’ve played them almost every day since I was a little kid. In recent years I’ve become more and more attracted to the idea of creating games instead of only consuming other people’s content. As I began to age into my 20’s I never pursued a career in game development because I told myself it’s “too hard” to do what I love, and “playing games is more fun than making them”.

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