My first game project taught me a lot about programming in C# with Unity. When I started my project I didn’t know what to expect, I just made a list of things to code then learned how to code them. I learned about a lot of tough stuff like basic AI, polished collision detection, and building menus.
But the most valuable things I learned were the softskills: Non-programming/Unity related skills that amplified my programming work.
Continue reading 5 Tips for Starting Your First GameDev Practice Project
I have a coworker who expressed interest in trying to learn some GameDev with C#, so I thought I’d write this quick resource guide to help anyone else that’s interested.
This will be in 3 phases: Learning C# fundamentals, learning Unity fundamentals, and learning to become self-sufficient. If you’re in a quick hurry, just grab the links directly below each step listed and check them out.
Continue reading How to Get Started Programming in GameDev with Unity C#
I’d like to share something I worked on last week. I’m thinking every couple weeks I’ll share stuff I learned through trial-and-error (and lots of research!) and hopefully help another newcomer out there save some time.
Since I learn by trial-and-error I don’t learn things the “best way”, I just learn a way that works in my situation, then I make improvements over time. Criticism/tips are fully welcomed and encouraged, I’m trying to improve as much as I can.
Continue reading How to Create a Custom Keybind Script in Unity C#